NOTE: I made this on a game that includes the altered sprites from the Miranda Class (In the thread called 'Help with Importing ships'), I am not sure if it works without those altered sprite files.

//*********************************************************************************************************
Copy all folders in the game Directory (for example: C:\Program Files\Activision\Star Trek Armada II Fleet Operations 3.0\Data)

//*********************************************************************************************************
Open 'Dynamic_Localized_Strings' and look for

",
"AUTOTOOLTIP-nbre_energypost.odf", "
     Offensive Value
     Defensive Value
     System Value

     Breen Energy Torpedo
     Deals increased damage to small vessels
     but reduced damage to battleships and
     stations

      Long
",

and add above it:

",
"AUTOTOOLTIP-ter_miranda.odf", "
     Offensive Value
     Defensive Value
       System Value

     Phaser
     Photon Torpedo

      Long
",
"AUTOTOOLTIP-ter_mirandar2.odf", "
     Offensive Value
     Defensive Value
       System Value

     Phaser
     Photon Torpedo

      Long
",
"AUTOTOOLTIP-ter_mirandar3.odf", "
     Offensive Value
     Defensive Value
       System Value

     Phaser
     Photon Torpedo

      Long
",
"AUTOTOOLTIP-ter_mirandar4.odf", "
     Offensive Value
     Defensive Value
       System Value

     Phaser
     Photon Torpedo
     Automated Loader 
     Torpedo firerate increased

      Long
",
"AUTOTOOLTIP-ter_mirandar5.odf", "
     Offensive Value
     Defensive Value
       System Value

     Phaser
     Photon Torpedo
     Automated Loader 
     Torpedo firerate increased
     High Resolution Targeting 
     Torpedo weapons will always hit

      Long
",
"AUTOTOOLTIP-ter_mirandar6.odf", "
     Offensive Value
     Defensive Value
      System Value

     Phaser
     Photon Torpedo
     2x Heavy Quantum Pulse
     Automated Loader 
     Torpedo firerate increased
     High Resolution Targeting 
     Torpedo weapons will always hit

      Long
",

//*********************************************************************************************************
Open 'gui_global' and look for

fedR_distortionw5	wireframe09	384	192	96	96		#		

add beneath it:

ter_mirandaw5	wireframe10	384	192	96	96		#		